11/25/2023 0 Comments The bio dudeHe makes you feel important–and a part of his story–in much the same way as he thanked “you” for completing DOOM. Square EnixĮven in these most soul-baring moments of Doom Guy: Life in First Person, Romero is always relatable. 'Daikatana', one of the lwoer points in Romero's career, is discussed in gruesome detail. “My early childhood, with all the abuse, and stuff with my dad–and some of my stepdad stuff–yeah, that was… that was the part that was probably harder to write,” he says. Most people may go into Doom Guy thinking Romero’s most difficult reflections would surround the failure of Daikatana, or the time DOOM was linked to the Columbine massacre, but his early life proved toughest to capture. You may know these facts already, but hearing them from Romero himself makes them feel fresh all over again. These uncover who shouted “Schutzstaffel!” in Wolfenstein 3D, Romero’s eight “codified” design rules, how the “id” name came into existence, and the origins of “frag”. Still, the true delights often come from smaller but no less significant facts, which are liberally sprinkled throughout the book–a treasure trove for casual readers and hardcore fans alike. You get all those blockbuster anecdotes that would define his career, whether it’s those early days with his first Apple II, his first-ever multiplayer experience of DOOM, his explosive disagreement with John Carmack during Quake, the entire Daikatana debacle–including that advert–the rise and fall of Ion Storm, or the cataclysmic flooding of his house in California, where he stored all his games, career notebooks, and the id Software archive. Stories come thick and fast, with a genuine, warm, and modest tone of voice that makes you feel like you’re sitting in a pub with Romero listening to him regale you with tales of his past. gettyĭoom Guy’s pacing effortlessly switches from slow and steady and rapid-fire you never find yourself zoning out, getting to the bottom of the page, and realizing you need to re-read it. Galway, Ireland - the home of the Romeros. Yet Romero makes every word matter, using chunky paragraphs, minimal line spacing, and the smallest possible font size to pack 27 distinct chapters with tales of his past, from his earliest days in the Sonoran Desert to his current life in Galway. “If I could have had more pages, I would have had a bigger font size, and we would have more stories.” “We actually had to cut a bunch of stories out because of the page count,” he says. Romero’s toughest task with Doom Guy was the number of stories that emerged as he wrote the book–too many for the page count he’d initially agreed to. If anything, the real challenge of telling his whole story came when deciding what to leave on the cutting room floor. You know, the only year that had a lot of really needing to know the exact dates was in 1991… when we made 13 games.” “ Doom Guy kinda doubles as an id Software game history book and an autobiography,” he says, “but we spent a lot of time making sure that the dates were absolutely correct. He has hyperthymesia, also known as “highly superior autobiographical memory,” which he sees as a blessing rather than a curse–he prefers to analyze his past rather than ruminate on it. Writing Doom Guy: Life in First Person proved more straightforward for Romero than you may imagine. The opportunity to write a true memoir was a silver bullet for Romero–a chance to tell his story and definitively capture all the dates, developments, and anecdotes of his 40-year career.
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